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Best Animation Riggers

Updated 2026-10-02

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Riggers add skeletons and controls to 2D or 3D characters so animators can move them: arms, faces, clothing, props and sometimes full facial expressions. Good rigs are easy to animate, deform naturally and work in your software or game engine. Projects go wrong when the model is not prepared for rigging, controls are confusing, or the rig breaks when exported. This guide helps you get rigs your animators will enjoy using.

We are finalizing our shortlist for this service. Until then, the guide below walks you through how to evaluate sellers yourself.

Browse all Rigging gigs on Fiverr →

What a good rigging package includes

Check that the offer clearly states:

  • Character type: 2D or 3D.
  • Body and face controls.
  • Deformation quality checks.
  • Software and engine compatibility.
  • Test animations.
  • Documentation.
  • Revisions and delivery time.

Ask for a short test animation, such as a walk cycle or range of motion, before final delivery. It shows how the rig deforms at extreme poses where problems usually appear.

Request a check of the model before rigging starts. Fixing topology or layer problems early saves rigging time and avoids weak spots.

Ask riggers for demo reels that show controls and deformations, not only finished animations. Seeing the rig interface and how the mesh bends at shoulders, elbows and face reveals their skill much more clearly than polished final shots.

How to brief a rigger

  1. The character files.
  2. Use: animation, game, VTuber, film.
  3. Software and engine.
  4. Movements needed.
  5. Facial expression needs.
  6. Props and clothing.
  7. Deadline.

Describe the most demanding movements, such as jumping, fighting or dancing. Riggers plan joints and controls for the range of motion you need.

For games, share engine limits on bones and blend shapes. Mobile games in particular need efficient rigs.

Ask animators what controls they prefer. Rigs that match the team's workflow speed up animation and reduce frustration.

Test exports early in your engine. Some features work in animation software but not after export.

Agree on naming conventions for bones and controls. Clear, consistent names make the rig easier to use, simplify sharing animations between characters and help when importing into game engines or other software.

What drives the price

  • character complexity
  • facial rigging
  • clothing and props
  • game engine optimization
  • test animations
  • rush delivery

A simple body rig costs much less than a full rig with facial controls, clothing simulation and game engine optimization.

Fixing poorly prepared models can add cost.

Red flags

  • No test animation.
  • Breaks at extreme poses.
  • No documentation.
  • Fails after export.
  • Overly complex controls.

Keep rig files versioned. If changes are needed later, you can return to a stable version.

Tips for a smoother project

Ask the rigger to include a simple test scene or pose library with the delivery. Ready-made poses and a sample animation help animators start quickly, show how controls are meant to be used and make it easier to spot problems early in production.

Plan for changes to the character. Outfit swaps, new props or updated designs can affect the rig. Agree on how future changes will be handled and whether small updates are included or priced separately.

For models, see our 3D character modeling guide. For animation, read our character animation guide and virtual avatar guide.

Quick pre-order checklist

  • The model was checked before rigging.
  • I described key movements.
  • I will see a test animation.
  • Exports work in my engine.
  • Documentation is included.

FAQ

What makes a good rig?

Natural movement, clean deformations, simple controls and stable exports to your software or engine.

Does my model need to be prepared?

Yes. 3D models need clean topology; 2D characters need separated layers. Ask the rigger to review files first.

Which software is supported?

Common 3D and 2D animation tools and game engines. Confirm versions.

Can facial expressions be rigged?

Yes, with face controls or blend shapes. This adds work and cost.

Will I get documentation?

Ask for a short guide to the controls, especially for teams.